// Behavior originally contributed by mastahg.
//
// LICENSE:
// This work is licensed under the
//     Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
// also known as CC-BY-NC-SA.  To view a copy of this license, visit
//      http://creativecommons.org/licenses/by-nc-sa/3.0/
// or send a letter to
//      Creative Commons // 171 Second Street, Suite 300 // San Francisco, California, 94105, USA.
//

#region Summary and Documentation
// Dungeon:  Trial of the Champion[H] Id:4723
#endregion


#region Examples
#endregion


#region Usings
using System;
using System.Collections.Generic;
using System.Linq;

using Bots.Quest;
using CommonBehaviors.Actions;
using Honorbuddy.QuestBehaviorCore;
using Styx.Common;
using Styx.CommonBot;
using Styx.CommonBot.Database;
using Styx.CommonBot.Frames;
using Styx.CommonBot.Profiles;
using Styx.Pathing;
using Styx.TreeSharp;
using Styx.WoWInternals;
using Styx.WoWInternals.WoWObjects;

using Action = Styx.TreeSharp.Action;
using Query = Styx.CommonBot.ObjectDatabase.Query;

#endregion


namespace Styx.Bot.Quest_Behaviors.HQ
{
[CustomBehaviorFileName(@"HQ\ArgentTournament\TrialOfTheChampionInst")]
	public class TrialOfTheChampionInst : CustomForcedBehavior
	{
    public TrialOfTheChampionInst(Dictionary<string, string> args)
        : base(args)
		{
			QBCLog.BehaviorLoggingContext = this;

			try
			{
				// QuestRequirement* attributes are explained here...
				//    http://www.thebuddyforum.com/mediawiki/index.php?title=Honorbuddy_Programming_Cookbook:_QuestId_for_Custom_Behaviors
				// ...and also used for IsDone processing.
				
                Location = (WoWPoint)(GetAttributeAsNullable<WoWPoint>("", true, ConstrainAs.WoWPointNonEmpty, null) ?? null);
				QuestRequirementComplete = QuestCompleteRequirement.NotComplete;
				QuestRequirementInLog = QuestInLogRequirement.InLog;

			}

			catch (Exception except)
			{
				// Maintenance problems occur for a number of reasons.  The primary two are...
				// * Changes were made to the behavior, and boundary conditions weren't properly tested.
				// * The Honorbuddy core was changed, and the behavior wasn't adjusted for the new changes.
				// In any case, we pinpoint the source of the problem area here, and hopefully it
				// can be quickly resolved.
				QBCLog.Exception(except);
				IsAttributeProblem = true;
			}
		}

		private WoWItem HordeLance()
		{
			return StyxWoW.Me.BagItems.FirstOrDefault(x => x.Entry == 46070);
		}

		private WoWItem ArgentLance()
		{
			return StyxWoW.Me.BagItems.FirstOrDefault(x => x.Entry == 46106);
		}

		// Attributes provided by caller
        public WoWPoint Location { get; private set; }
		public QuestCompleteRequirement QuestRequirementComplete { get; private set; }
		public QuestInLogRequirement QuestRequirementInLog { get; private set; }

		// Private variables for internal state
		private bool _isBehaviorDone;
		private Composite _root;

        private WoWItem mainhand;
        private WoWItem offhand;

		// Private properties
		private LocalPlayer Me
		{
			get { return (StyxWoW.Me); }
		}

		#region Overrides of CustomForcedBehavior

        public bool IsDungeonComplete()
        {
            //var quest = StyxWoW.Me.QuestLog.GetQuestById((uint)QuestId);
            //return quest == null || quest.IsCompleted;

            return false;
        }
        public Composite DoneYet
        {
            get
            {
                return
                    new Decorator(r => IsDungeonComplete(),
                        new PrioritySelector(
                            new Decorator(r => Me.Location.Distance(Location) > 3,
                                new Action(r => Navigator.MoveTo(Location))),
                            new Decorator(ret => Me.Location.Distance(Location) < 3,
                                new Action(delegate
                                {
                                    Lua.DoString(
                                        "RunMacroText(\"/leavevehicle\")");

                                    mainhand.UseContainerItem();
                                    if (offhand != null)
                                    {
                                        offhand.UseContainerItem();
                                    }
                                    TreeRoot.StatusText = "Finished!";
                                    _isBehaviorDone = true;
                                    return RunStatus.Success;
                                }))));

            }
        }

		protected Composite CreateBehavior_QuestbotMain()
		{
			return _root ??
				   (_root =
					new Decorator(ret => !_isBehaviorDone, 
                        new PrioritySelector(DoneYet, new ActionAlwaysSucceed())));
		}

        public override void OnFinished()
        {
            TreeRoot.GoalText = string.Empty;
            TreeRoot.StatusText = string.Empty;
            TreeHooks.Instance.RemoveHook("Questbot_Main", CreateBehavior_QuestbotMain());
            base.OnFinished();
        }

		public override bool IsDone
		{
			get { return (_isBehaviorDone); }
		}

		public override void OnStart()
		{
			// This reports problems, and stops BT processing if there was a problem with attributes...
			// We had to defer this action, as the 'profile line number' is not available during the element's
			// constructor call.
			OnStart_HandleAttributeProblem();

			// If the quest is complete, this behavior is already done...
			// So we don't want to falsely inform the user of things that will be skipped.
			if (!IsDone)
			{
				TreeHooks.Instance.InsertHook("Questbot_Main", 0, CreateBehavior_QuestbotMain());

                mainhand = Me.Inventory.Equipped.MainHand;

                if (mainhand.ItemInfo.EquipSlot != InventoryType.TwoHandWeapon)
                {
                    offhand = Me.Inventory.Equipped.OffHand;
                }

                TreeRoot.GoalText = "Trial of the Champion [Heroic] in Progress";
			}
		}

		#endregion
	}
}